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Thursday 27 March 2008

Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)

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Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)Publisher: Morgan Kaufmann; 1st edition
Language: English
ISBN: 1558605797
Paperback: 560 pages
Data: September 4, 2001
Format: PDF
Description: What many digital animators fail to realize is that someone needs to make the software that's used to bring images to life. Without the tools, the ideas can never be materialized. In Computer Animation: Algorithms and Techniques, the concepts and formulas used behind the scenes and under the hood of contemporary animation software are clearly explained for the programmer and the technical director.

Hardbound, liberally illustrated, and with an eight-page color gallery, there are six chapters and three appendices. The book starts with an overview of animation and works through some technical background information, and then delves into interpolation and basic techniques for representing 3-D motion and space on a 2-D display. Later chapters walk through advanced algorithms (kinematics, rigid body simulation, constraints) and then a discussion of ways to represent natural phenomena. There's also a focus on modeling and animating articulated figures. It's important to note that these chapters are not about which buttons to push in a given software package, but rather about the use and explanation of formulas for representing a specific simulation.

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