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Sunday 20 July 2008

Game Design, Second Edition

Game Design, Second Edition

Game Design, Second Edition

Course Technology PTR; 2 edition | ISBN: 1592004938 | 376 pages | September 16, 2004 | PDF | 5.11 MB

Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role in the industry, understanding this entire process will help you do your job better. And if you're looking to break in, you'll find knowledge here that is usually only attained after years in the trenches.

http://rapidshare.com/files/93508388/491GD.rar

1 comment:

Unknown said...

Game design is the process of designing the content and rules of a game. The term is also used to describe both the game design embodied in an actual game as well as documentation that describes such a design. Gameplay is a commonly used term used to describe the interactive aspects of video game design. In recent times it has also come to be used in the context of more traditional games. An alternative name for gameplay that is finding favor with academics is game mechanics, although there are arguments that gameplay and game mechanics are different concepts.


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